PixelJunk Monsters

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PixelJunk Monsters, my beloved.

PixelJunk Monsters Ultimate HD PS Vita

early am 2013-08-24-065537
Early morning screen.
daytime 2013-08-26-115024
Day screen.
late afternoon early evening 2013-09-02-181723
Evening Screen.
night 2013-09-09-205522
Night screen.

On my PS Vita as Lock Screen (for a long time now, even today.) Screenshots from longer ago, and today.

Screenshots of Screenshots proving dates. FWIW.

Originally screenshot taken May 11, 2012 PixelJunk Monsters on my PS Vita screensaver
Originally screenshot taken May 11, 2012 PixelJunk Monsters on my PS Vita screensaver

Originally screenshot taken May 28, 2016 PixelJunk Monsters on my PS Vita screensaver
Originally screenshot taken May 28, 2016 PixelJunk Monsters on my PS Vita screensaver

I first saw PixelJunk Monsters in June 2009, on the PlayStation PS3 Store. I bought it June 18, 2009. I loved playing it frequently, did everything over and over except for the challenge levels, which I finally tackled to get the trophies in 2013. PixelJunk Monsters Deluxe on PSP which was an absolute buy ASAP available. Waited and waited for it to come to PS Vita natively, Played PJM Deluxe PSP on my PS Vita again (I deleted save files to start over how many times, between PSP and PS Vita?)

Finally PixelJunk Monsters Ultimate HD was out for PS Vita. Even came to Windows (which was a distressing time for me, I loved the exclusivity of it on PSN, kept it neat and intact. But the point is DoubleEleven didn’t drop the ball on PS Vita, it’s great there, can be played classically, just buttons, hurray! Windows, just not suitable for a classic PJM lover.)

I know it also was distorted as a FB game, horrible, something I know of but no experience with.

Now it comes down to: I’ve wanted PJM on PS4 all along, no hint of it coming to PS4, and what do my weary eyes behold in an email, near the bottom, PixelJunk Monsters Wii U. WHAT???!!!!!!!

So I bought it immediately and, of course, it’s a great game. You can play it on your TV, using the Wii pad buttons or set the screen to mirror the tv, and play it right there on the Wii pad. You can touch the screen to move, touch a tree, etc. Touch or buttons when mirrored. I like button play entirely still.

Another nifty thing is setting the Wii pad to display the Tiki Hut inside. Buy towers without having to move Tikiman to the hut. Great when you are playing on the TV.

I’ve been mostly playing mirrored, if the TV is in use by something else, no problem, if not, then my game is on the big screen for anyone else to see. I can’t look at both, my near-sighted eyes appreciate the Wii pad mirroring, most especially.

The way you take screenshots on Wii U is useful, odd, but useful. Home button>open MiiVerse>save screenshot>continue using miiverse>choose photo>make a new post with it in your PlayJournal. I haven’t always “saved screenshot” … often just PlayJournal it right off. Trying to not do that if I really want to have the picture in more than just PlayJournal now though.

Get- Medieval-Challenge-5-27-16-Wii-U-WVW69jPkQTUNGZ2BYQ
Get Medieval Challenge -Wii U – May 27, 2016

At any rate, there’s one screenshot, Get Medieval Challenge on Wii U.

What I do want is more though, more levels, islands, etc. release another “encore’ like pack for every version please! Q-Games/Double Eleven and please release a platinum fully HD packed with great trophies and challenges on PS4! Pretty Please!

Note the one difference from PS Vita PixelJunk Monsters Ultimate HD to Wii U PixelJunk Monsters Ultimate HD … Ice Tower … oh my, on PS Vita (as well as PS3 and PSP versions) it’s only ground monsters whom it targets. On Wii U it also targets flying monsters. Mistake? Or on purpose? I don’t know, but it sure makes difference on the Wii U. Which brings to mind whether or not difficulty ratings were changed anywhere. Questions.




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